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Classes and Objects in C++

In this blog, we will go through the basics of classes and objects in C++, covering what they are, what an object is, storage classes, virtual classes, and class scope. You will thoroughly understand the fundamentals of classes and objects in C++ and their uses by the end of this article.

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Introduction to Class in C++

Introduction to Class in C++

A class in C++ is a user-defined data type that enables you to group together data and methods associated with that data. In essence, it serves as a template for producing objects that are instances of the class.

The two basic components of a class are data members and member functions. Members of a data structure are variables that contain data, and member functions are operations on that data. A class’s data and functions are “encapsulated” or kept separate and off-limits to other program elements. This encapsulation offers data security and aids in preventing unintentional data change.

Here’s an example of a simple class in C++

#include 
using namespace std;
class Person {
  private:
    std::string name;
    int age;
  public:
    Person(std::string n = "", int a = 0) {
      name = n;
      age = a;
    }
    std::string getName() const {
      return name;
    }
    void setName(const std::string& n) {
      name = n;
    }
    int getAge() const {
      return age;
    }
    void setAge(int a) {
      age = a;
    }
};
int main() {
  Person person("Peter Doe", 30);
  std::cout << "Name: " << person.getName() << std::endl;
  std::cout << "Age: " << person.getAge() << std::endl;
  return 0;
}

In this example, the Person class has data members for “name” and “age”, as well as member functions for setting and getting those data members. The “private” keyword indicates that these data members are only accessible within the class itself and cannot be accessed from outside the class.

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What is an Object in C++

A key idea in object-oriented programming is the concept of objects, which lets you construct many class instances, each with its own set of data and functions. You may store and modify data in an organized and structured manner and write more flexible and reusable code by creating class objects.

An object in C++ is a particular instance of a class. It is generated using the class’s constructor function and, aside from having its own set of data and functions, is just a duplicate of the class.

Using the Person class’s previous example, here is how to build a Person class object.

Person p1; // Creates an object of the Person class

In this example, we use the default constructor function to create an object of the Person class. Following object creation, we can use the dot (.) operator to access its data members and member functions, as shown in this.

p1.setName("Peter"); // Sets the name of the Person object to "Peter"
p1.setAge(30); // Sets the age of the Person object to 30

std::cout << p1.getName() << " is " << p1.getAge() << " years old." << std::endl; // Outputs "Peter is 30 years old."

In this example, we set the p1 object’s data members using the setName() and setAge() functions, and we get and report the data using the getName() and getAge() functions.

Types of Class in C++

Types of Class in C++

Classes are a crucial component of the C++ programming language. You can use them to organize your code, build intricate data kinds, and more. There are differences between each class, though. This thorough introduction will examine the many class kinds in C++, including friend classes, abstract classes, concrete classes, and more. 

Structure of a Class

Structure of a Class

Any programmer who wants to write compelling and reliable code must understand the C++ class structure. You can create and use object-oriented programs more effectively if you know the data members, member functions, access specifiers, constructors, and destructors.

Constructors and Destructors

When an object of a class is formed in C++, its constructor is a particular member function that is called. Initializing the object’s data members and carrying out any additional setup that might be required are both done using it.

Here’s an example of a constructor for the Person class

#include  
using namespace std;  
// define a new class called Person
class Person {
  private:  // member variables and functions below are private
 std::string name;  // define a private string member variable called name
    int age; // define a private integer member variable called age
  public:  // member functions below are public
 // define a public constructor that takes a string argument n and an integer argument a
    Person(std::string n, int a) {
        name = n;  
        age = a;   
    }
// define a public member function that returns the name member variable
    std::string getName() const {
        return name;
    }
// define a public member function that returns the age member variable
    int getAge() const {
        return age;
    }
};
int main() {
  Person p("Peter", 30);  // create a new Person object with name "Peter" and age 30
  std::cout << "Name: " << p.getName() << std::endl;
  // print the name using getName() function
  std::cout << "Age: " << p.getAge() << std::endl;
    // print the age using getAge() function
  return 0;  // return 0 to indicate successful program termination
}

In this example, we have defined a constructor for the Person class that takes two parameters, “n” for name and “a” for age. The constructor initializes the “name” and “age” data members of the object using these parameters. 

To create an object of the Person class using this constructor, we would do the following.

Person p("Peter", 30); // Creates a Person object with name "Peter" and age 30

In this example, we use the constructor that accepts two parameters to build an object of a Person named “p”. The constructor sets the object’s “name” and “age” data members to, respectively, “Peter” and 30.

C++ also features destructors in addition to constructors. When an object belonging to a class is destroyed, a destructor, a particular member function of that class, is invoked. It is employed to remove any resources that the object may have accumulated during its existence.

Here’s an example of a destructor for the Person class:

#include 
using namespace std; 
class Person { // define a Person class
  private: // define private access specifier for class members
  std::string name; // define a private string data member named 'name'
    int age; // define a private integer data member named 'age'
  public: // define public access specifier for class members
    Person(std::string n, int a) { // define a constructor for Person class that takes a string and an integer as arguments
    name = n; // set the value of 'name' data member to the argument passed in
   age = a; // set the value of 'age' data member to the argument passed in
    }
    ~Person() { // define a destructor for the Person class
        std::cout << "Person object destroyed." << std::endl; // print a message to the console
    }
    std::string getName() { // define a public member function named 'getName' that returns a string
        return name; // return the value of 'name' data member
    }
    int getAge() { // define a public member function named 'getAge' that returns an integer
        return age; // return the value of 'age' data member
    }
};
int main() { 
  Person p("Peter", 30); // create a Person object named 'p' with the arguments "Peter" and 30 passed to the constructor
  std::cout << "Name: " << p.getName() << std::endl; // print the name of the Person object to the console
  std::cout << "Age: " << p.getAge() << std::endl; // print the age of the Person object to the console
  return 0; // return 0 to indicate successful program termination
}

In this example, we’ve created a destructor for the Person class that merely prints a message upon object destruction. 

We might let an object of the Person class exit the scope or actively delete it using the “delete” keyword. The object’s destructor is automatically triggered when it is destroyed.

{
    Person p("Peter", 30); // Creates a Person object with name "Peter" and age 30
} // p object is destroyed when it goes out of scope

This example creates a Person object with the name “p” inside of a code block. The object is out of scope and destroyed after the code block, which causes the destructor to output a message.

Conclusion

Class in C++ is a user-defined data type that encapsulates data and functions related to that data. It provides a blueprint for creating objects, which are class instances. Objects are created using the class’s constructor function and represent a copy of the class with its own set of data and functions. 

The structure of a class includes data members and member functions, which are encapsulated for data security. C++ also has constructors and destructors, which are special member functions of a class used to initialize and clean up objects properly.

Classes and objects are fundamental concepts in C++ and are used extensively in object-oriented programming to create more organized, modular, and flexible code.

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